OpenTTD 1.6.1 Transport Tycoon Deluxe game released

OpenTTD 1.6.1 (ttd) recently released, is an open source simulation game based upon the popular Microprose game “Transport Tycoon Deluxe“, written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with lots of new features and enhancements. OpenTTD 1.6.1 + Rc1 changelog Fix: Compilation and optimisation issues with GCC6 Fix: Compilation with –disable-network Fix: [NewGRF] shift-and-add-divide/modulo varadjusts use signed division/modulo Fix: Company 0 could accept engine previews before they were offered Feature: Mexican Spanish Change: Performance improvement for dedicated servers by skipping drawing calls earlier in the process Fix: Automatic servicing of road vehicles compared path finder costs with tile distances, thus vehicles went to depots which were factor 100 too far away Fix: Enforce a non-zero load amount for all vehicles, so that vehicles can process their cargo reservations Fix: Do not decrease the column width of depot windows when vehicles with high unitnumbers leave Fix: Button size computation in script configuration window Fix: [NewGRF] Set date of last service on construction also for wagons and articulated parts Fix: Vehicles could not be hidden from the purchase list when they were in exclusive preview Fix: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen Fix: Various incorrect but uncritical size computations in the content client Fix: Memory leak when disabling palette animation Fix: [NewGRF] The house id as returned by house variable 66 was incorrect when querying neighboured tiles Fix: [Build] Compilation failure with gcc 6.