Mobile Game

libGDX 1.5.4 released

Mario an Android developer and owner of Badlogic Games is a small spare-time game development shop based in Graz, Austria has just announced the release of libGDX 1.5.4. This release brings improvements to our gdx-freetype extensions, new features in our tile map API, and upgrades to the latest RoboVM stable release. libGDX 1.5.4 Changelog Added support for image layers in Tiled maps (TiledMapImageLayer) Added support for loading texture objects from TMX Maps (TextureMapObject) Added support for border and shadow with FreeTypeFontGenerator – see https://github.

GAME: Two Cars 2015

Two Cars 2015 is an addictive puzzle game for you to enjoy with your friends and family. The game is about you controlling two racing cars at the same time whilst avoiding & collecting obstacles along the way. You need to control both the blue and orange car at the same time Collect all the circles along the way Avoid the squares blocks DO NOT miss any circles on the road

Phaser 2.1.2 “Whitebridge” Released

Phaser 2.1.2 recently released is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. It uses Pixi.js internally for fast 2D Canvas and WebGL rendering. This latest release adds in a number of new features including Audio Sprite json format support, native loading of XML files, Sound fades, per character Text colours, further updates to BitmapData, the ability to use BitmapData with frames as Sprite textures, Group filter, search the Cache by URL and plenty of updates and bug fixes too – including the death of the pesky getPixel issue on Safari / iOS.