Libgdx

Libgdx 1.6.4 Cross-Platform Game Development Framework released

Mario an Android developer and owner of Badlogic Games has just released libGDX 1.6.4, a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS. This release comes with a number of fixes and new features including adding tooltips to scene2d.ui. libGDX 1.6.4 Changelog TextField cursor and selection size changed. https://github.com/libgdx/libgdx/commit/2a830dea348948d2a37bd8f6338af2023fec9b09 FreeTypeFontGenerator setting to improve shadows and borders.

libGDX 1.5.4 released

Mario an Android developer and owner of Badlogic Games is a small spare-time game development shop based in Graz, Austria has just announced the release of libGDX 1.5.4. This release brings improvements to our gdx-freetype extensions, new features in our tile map API, and upgrades to the latest RoboVM stable release. libGDX 1.5.4 Changelog Added support for image layers in Tiled maps (TiledMapImageLayer) Added support for loading texture objects from TMX Maps (TextureMapObject) Added support for border and shadow with FreeTypeFontGenerator – see https://github.