Basin by the 343 Multiplayer team
Deadlock by Nokyard & the 343 Multiplayer Team
Guillotine by The Psycho Duck & the 343 Multiplayer Team
Recurve by The Fated Fire & the 343 Multiplayer Team
Fixed an aiming issue that could occur due to variance in controller hardware.
In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.