Visual C++ 1.0.2 for Linux Development just released today, is the latest extension developed by Microsoft that lets you roll C++ code for Linux servers, desktops and devices. With this extension you can author C++ code for Linux servers, desktops and devices. You can manage your connections to these machines from within VS. VS will automatically copy and remote build your sources and can launch your application with the debugger. The project system supports targeting specific architectures, including ARM.
Android Studio 1.4 Beta 4 recently released, is an Android development environment based on IntelliJ IDEA and similar to Eclipse with the ADT Plugin. Android Studio provides integrated Android developer tools for development and debugging. This build fixes a small number of bugs relative to Beta 3: Fix icon-size scaling when using high-density displays Relax the “spaces in path” error validation to be limited to NDK projects (where the command line tools still have some problems with spaces) A few tweaks to the templates, including a fix to allow creating a new project without activities
Unity 5.2 recently released, is a flexible and powerful development platform for creating multiplatform 3D and 2D games and interactive experiences. It’s a complete ecosystem for anyone who aims to build a business on creating high-end content and connecting to their most loyal and enthusiastic players and customers. Unity 5.2 Changelog New Features 2D: Ability to rotate sprites while Sprite Packing to save atlas space Android: Experimental support for IL2CPP scripting backend Android: Audio – Enable OpenSL fast path for devices that support FEATURE_AUDIO_LOW_LATENCY Android: ETC1 Compression for Sprite Atlases.
Android Studio 1.3 was recently released to the stable release channel. Android Studio 1.3 is the biggest feature release for the year so far, which includes a new memory profiler, improved testing support, and full editing and debugging support for C++. New Features in Android Studio 1.3 Performance & Testing Tools Android Memory (HPROF) ViewerAndroid Studio now allows you to capture and analyze memory snapshots in the native Android HPROF format.
NativeScript 1.2 recently released, enables developers to build native apps for iOS, Android and Windows Universal while sharing the application code across the platforms. When building the application UI, developers use our libraries, which abstract the differences between the native platforms. NativeScript 1.2 changelog: New Create application.android instance immediately and move all android-specific events to application.android. Implement cancellable back button pressed for Android. Expose additional properties of NavBar/ActionBar Add an optional fullscreen parameter to Page.
Mario an Android developer and owner of Badlogic Games has just released libGDX 1.6.4, a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS. This release comes with a number of fixes and new features including adding tooltips to scene2d.ui. libGDX 1.6.4 Changelog TextField cursor and selection size changed. https://github.com/libgdx/libgdx/commit/2a830dea348948d2a37bd8f6338af2023fec9b09 FreeTypeFontGenerator setting to improve shadows and borders.
Mario an Android developer and owner of Badlogic Games is a small spare-time game development shop based in Graz, Austria has just announced the release of libGDX 1.5.4. This release brings improvements to our gdx-freetype extensions, new features in our tile map API, and upgrades to the latest RoboVM stable release. libGDX 1.5.4 Changelog Added support for image layers in Tiled maps (TiledMapImageLayer) Added support for loading texture objects from TMX Maps (TextureMapObject) Added support for border and shadow with FreeTypeFontGenerator – see https://github.