OpenTTD 1.6.1 Transport Tycoon Deluxe game released

OpenTTD 1.6.1 (ttd) recently released, is an open source simulation game based upon the popular Microprose game “Transport Tycoon Deluxe“, written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with lots of new features and enhancements.

openttd 01

OpenTTD 1.6.1 + Rc1  changelog

  • Fix: Compilation and optimisation issues with GCC6
  • Fix: Compilation with –disable-network
  • Fix: [NewGRF] shift-and-add-divide/modulo varadjusts use signed division/modulo
  • Fix: Company 0 could accept engine previews before they were offered
  • Feature: Mexican Spanish
  • Change: Performance improvement for dedicated servers by skipping drawing calls earlier in the process
  • Fix: Automatic servicing of road vehicles compared path finder costs with tile distances, thus vehicles went to depots which were factor 100 too far away
  • Fix: Enforce a non-zero load amount for all vehicles, so that vehicles can process their cargo reservations
  • Fix: Do not decrease the column width of depot windows when vehicles with high unitnumbers leave
  • Fix: Button size computation in script configuration window
  • Fix: [NewGRF] Set date of last service on construction also for wagons and articulated parts
  • Fix: Vehicles could not be hidden from the purchase list when they were in exclusive preview
  • Fix: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen
  • Fix: Various incorrect but uncritical size computations in the content client
  • Fix: Memory leak when disabling palette animation
  • Fix: [NewGRF] The house id as returned by house variable 66 was incorrect when querying neighboured tiles
  • Fix: [Build] Compilation failure with gcc 6.1 due to headers included after safeguards.h
  • Fix: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames
  • Fix: [Build] Force sorting to be locale independent, so files are always ordered the same and by that token better diff-able
  • Fix: Typos in comments and string
  • Fix: [Build] bashism that caused different CFLAGS with bash vs dash
  • Fix: Use a more appropiate sound effect for convert-rail
  • Fix: Remove SetFill from vehicle GUI buttons, so that the viewport is resized instead of them in case of long window titles
  • Fix: [Script] Generation of API wrappers
  • Fix: [Windows] ICU got disabled for Windows builds, breaking RTL support
  • Fix: [NewGRF] Station spritelayouts did not accept the var10 flag for the palette

Install OpenTTD 1.6.1 on Ubuntu 16.04 (Xenial Xerus), Ubuntu 15.10 (Wily Werewolf), Ubuntu 15.04(Vivid Vervet), Ubuntu 14.04 (Trusty Tahr)



sudo apt-get install gdebi

gdebi openttd-1.6.1-linux-ubuntu-trusty-i386.deb



sudo apt-get install gdebi

gdebi openttd-1.6.1-linux-ubuntu-trusty-amd64.deb
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