Battle For Wesnoth 1.13.2 Development Release Out

Battle For Wesnoth 1.13.2 released end of last year, is the third development release in the 1.13.x series and it delivers a number of improvements, bug fixes, and a few visible graphic updates including a brand-new logo.

The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.


Battle For Wesnoth 1.13.2 Changelog


  • New animated water.
  • New standing animation for the Dwarvish Runesmith
  • New generic portraits for the Troll and Troll Whelp
  • New game logo

Language and i18n:

  • Updated translations: British English, French, Galician, Hungarian, Italian, Japanese, Latvian, Polish, RACV, Scottish Gaelic, Slovak, Spanish
  • Fixed crashes during start-up on Windows resulting from add-ons containing erroneous textdomain declarations
  • Spelling and grammar review across all official campaigns.

User interface:

  • It is now possible to switch from replay directly into normal play
  • The game now shows a notification on remote clients if a sides takes very long to do a local choice
  • It is now possible to replay a turn in mp games by loading autosaves.
  • The game now asks for confirmation when attempting to quit during the game.
  • Add “unit status=…” command to debug console to add/remove unit statuses
  • GUI2:
    • stacked_widget can optionally display a single layer at a time. This may be used to implement dialogs with multiple pages or tabs.
    • Widgets which are children of invisible or hidden parents can no longer be interacted with even if the children themselves are still internally visible.
    • Added support for tristate buttons/toggle panels or more generally n-state buttons/toggle panels
    • Added a version dialog button to the title screen, replacing the Paths option previously found in Preferences -> General.
  • See changelog for full list

The source code and the Windows installer package are already available on the downloads page.

Will post install steps as soon as the PPA is updated but if you want to try compiling from source code, see here

comments powered by Disqus