Wine 1.8 released with support for DirectWrite and Direct2D, and new Pulse Audio driver

Wine 1.8 recently released, comes with the implementation of DirectWrite and Direct2D, and the new Pulse Audio driver. It also contains a lot of improvements across the board, as well as support for many new applications and games. See the release notes below for a summary of the major changes.


  • Wine can be configured to report the Windows version as ‘Windows 8.1’ and ‘Windows 10’
  • Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running
  • 5.1 surround sound is supported in DirectSound
  • DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular
  • A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications
  • Direct3D 11 is supported, to about the same level as Direct3D 10
  • DirectWrite is implemented, and works for a number of applications
  • The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML
  • Windows Management Instrumentation (WMI) implements several more WBEM system classes
  • Applying installation patches is better supported in MSI
  • Hyperlink controls are supported in installers
  • More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented
  • Version 9, 10, and 11 of ATL (Active Template Library) are implemented
  • The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries
  • Writing XML files is implemented
  • The Invariant locale is supported

Install Wine 1.8 on Ubuntu Linux OS

sudo add-apt-repository ppa:wine/wine-builds

sudo apt-get update

sudo apt-get install wine-devel

Remove Wine:

sudo apt-get remove wine-devel

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