Libgdx 1.6.4 Cross-Platform Game Development Framework released

Mario an Android developer and owner of Badlogic Games has just released libGDX 1.6.4, a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS. This release comes with a number of fixes and new features including adding tooltips to scene2d.ui.

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libGDX 1.6.4 Changelog

  • TextField cursor and selection size changed. https://github.com/libgdx/libgdx/commit/2a830dea348948d2a37bd8f6338af2023fec9b09
  • FreeTypeFontGenerator setting to improve shadows and borders.
  • ScrollPane scrolls smoothly when the scrolled area is much larger than the scrollbars.
  • TexturePacker sorts page regions by name.
  • GlyphLayout text wrapping changed to not trim whitespace. https://github.com/libgdx/libgdx/commit/ee42693da067da7c5ddd747f051c1423d262cb96
  • Fixed BitmapFont computing space width incorrectly when padding is used and no space glyph is in the font.
  • Fixed TextArea cursor and selection drawing positions.
  • Fixed ActorGestureListener pan and zoom when the actor is rotated or scaled.
  • Fixed TextField for non-pixel display.
  • Allow ellipsis string to be set on Label.
  • AssetManager gets hook for handling loading failure.
  • TextField now fires a ChangeEvent when the text change. Can be cancelled too!
  • Added tooltips to scene2d.ui.
  • Updated to RoboVM 1.5

Download libGDX 1.6.4

 
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