kbengine 0.2.10 released

kbengine 0.2.10 recently released, is an open source MMOG server engine, using a simple protocol will be able to make the client and server interaction. To use the KBEngine-plugins quick combine with (Unity3D, OGRE, Cocos2d, HTML5, etc.) to form a complete client. Engine framework written using c++, Game logic layer using Python(Support the hotfix), developers do not need to re-implement some common server technology, Allows developers to concentrate on the game logic development, quickly create a variety of games.


kbengine 0.2.10 features

  • Support large numbers of users at the same time real-time interaction
  • Support the regular automatic backup and manual backup
  • Clients have to do is receive event data is then rendered. Support Ogre, Unity3d, Cocos2d, Html5 etc
  • Online debug, view status, startup and shutdown
  • Only need to use Python script can efficiently complete the game design
  • Out of the box cron script provided for backups, logrolls and more
  • To more efficient use of limited hardware, Dynamic load balancing technology in the high-load engine will still be able to work better
  • Linux supports (x86/x64): Ubuntu, Debain, Centos, Redhat. Others not tested. supports all versions of Windows, but Windows version only for debugging

[button href=”http://sourceforge.net/projects/kbengine/files/” style=”flat” size=”medium” color=”#1e73be” hovercolor=”#0066bf” icon=”download”]Download kbengine[/button]
[button href=”http://www.kbengine.org/docs/installation.html” style=”flat” size=”medium” color=”#1e73be” hovercolor=”#0066bf” icon=”info”]Installation Steps[/button]

Unity3D : https://github.com/kbengine/kbengine_unity3d_demo

OGRE3D : https://github.com/kbengine/kbengine_ogre_demo

HTML5 : https://github.com/kbengine/kbengine_html5_demo

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