Phaser 2.1.2 recently released is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. It uses Pixi.js internally for fast 2D Canvas and WebGL rendering. This latest release adds in a number of new features including Audio Sprite json format support, native loading of XML files, Sound fades, per character Text colours, further updates to BitmapData, the ability to use BitmapData with frames as Sprite textures, Group filter, search the Cache by URL and plenty of updates and bug fixes too – including the death of the pesky getPixel issue on Safari / iOS.
Three additional premium plugins will be released soon:
- Phaser Box2D – Adds complete Box2D support directly into Phaser, with lots of help methods, over 50 examples and 5 demo games.
- Phaser Path Manager – Create complex motion paths for Sprites with a lovely visual editor and this new plugin. No longer rely on tweens for motion 🙂 Instead draw a path, with full branch support, path orientation, segment speeds, path events and more.
- Advanced Particle System – The particles included with Phaser are flexible and can create attractive effects. But Advanced Particles is a complete replacement offering professional level particle effects for your games. From multiple render targets, to bitmap caching to all kinds of events, emitters and properties.
- See Change Log for details
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