- Big Gameplay Changes
- Added third person view
- Removed finite liquid and weather
- Smaller Gameplay tweaks
- Create bones only when the player’s inventory is not empty & remove the bones when emptied
- Made pause menu actually pause singleplayer game and use lower maximum FPS in it
- Prevented placing node when player would be inside new node
- Drop an item instead a stack while sneaking
- Added support for exiting formspecs by doubleclicking outside
- Fixed objects being selected behind a node
- Fixed absence of images when compiled with RUN_IN_PLACE=0 (xyz)
- Added option to link to OpenGL ES
- Fixed CMake list parsing in build
- Fixed cutting of multi-line error messages at half of second line in main menu dialog
- Created new instance of mesh every time it’s required
- Escaped error messages in error dialog
- Added operating system to user agent
- Prevented auto-rotated nodes from replacing the nodes they were placed on (ShadowNinja)
- Added protection support to auto-rotated nodes (ShadowNinja)
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