Microsoft announces Halo 5: Guardians for Xbox One

Microsoft and 343 Industries have announced the next upcoming entry game in the Halo series Halo 5: Guardians – will be available on Microsoft’s Xbox One platform in Fall of 2015.

Not much has been said about this game, but the developers of hinted that the game will utilize a new engine that will run at 60 frames/seconds, on dedicated servers, with the scope, features and scale we’ve been longing for in decades – Ross.

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“Halo” isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play “Halo.” And of course it’s a passion and an essential experience for two generations of gamers.  So we asked ourselves, how do we begin and where do we go with “Halo” on Xbox One? 

In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial.  It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.

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“Halo 5: Guardians” is a bigger effort than “Halo 4.”  That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine.  Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

As a Linux user, you wonder if ever these games will see the light of day on a Linux platform. History will tell

 
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