Game

[GAME]Bounce Upward

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Street Fighter V to support Linux with help from Valve

Capcom has just announced that the upcoming Street Fighter V game will also be adapted for SteamOS, with the help of Valve. Street Fighter V is an upcoming fighting video game produced by Capcom, which co-developed the game together with Dimps. It is the fifth main numbered entry in Capcom’s Street Fighter franchise. Following a recent post on capcomwebsite: “Hey everyone. I’m excited to announce that Street Fighter V will be officially supporting Steam OS!

Destiny 2.1.0 Update released – Multiplayer Shooter Online Game

Destiny 2.1.0 Update recently released, is a shooter at heart and combines action and adventure gameplay to create a new evolution in storytelling, gaming and entertainment. Create and customise your character, and build your own legend with each deadly enemy you defeat in a variety of gameplay modes, a unique multiplayer experience, and new social features. Destiny 2.1.0 update will introduce a big set of changes for all the weapons, limiting the efficiency of pulse rifles and making sure that gamers have options for the other types, especially when they engage in Player versus Player combat.

Halo 5: Guardians Battle Of Shadow And Light Update released

Basin by the 343 Multiplayer team Deadlock by Nokyard & the 343 Multiplayer Team Guillotine by The Psycho Duck & the 343 Multiplayer Team Recurve by The Fated Fire & the 343 Multiplayer Team Fixed an aiming issue that could occur due to variance in controller hardware.

Unity 5.2 Game Development Tool released

Improvements 2D Improvements Allow sprites to be dragged into scene view in 3d mode. Add temp GO while dragging for visual feedback similar to when dragging prefabs/model into scene view Frame selected command (F) now works in the sprite editor window for the selected sprite rect Implement undo functionality for sprite editor window’s slice menu New grid slicing method that uses column and row count Pivot snapping on sprite frame rect in sprite editor window only happens when Ctrl is pressed while mouse dragging the pivot handle Provide a custom pivot field in the slicing menu for the sprite editor window Zooming on sprite editor window’s texture will zoom towards mouse cursor Editor Improvement

GeForce GTX confirmed Game Ready For Windows 10 & DirectX 12

<ul style="text-align: justify;"> <li> In addition to new and more realistic visual effects, DirectX 12 promises to improve performance through a number of API changes, software features, and hardware features. Of these improvements, draw call optimizations are likely to have the most immediate impact, relieving CPU bottlenecks in open world games, and in large-scale strategy titles. </li> <li> Under DirectX 11, NVIDIA GeForce GTX GPUs were the most efficient, with the lowest overheads and the best multi-threaded performance.

Doomsday 2.0 Portable game engine released

In version 2.0 we are also applying a number of technical changes that have waiting in the wings. The project’s build system changes to CMake, and distribution packages will be generated by CPack. The Doomsday SDK (foundation libraries and headers) will be included in the installers. The OS X version will be distributed as a plain.dmg disk image, with applications on it that you can launch directly. The Windows version will be distributed as an .

[GAME]Circle Pong Challenge

Introducing the latest entertaining game on the Android platform – Circle Pong Challenge for your Android operating system devices. All you need to do is keep the ball bouncing in the circle <p> ** What make this game unique ** </p> <p> ✔ Keeps your mind fresh when bored<br /> ✔ Game comes with regular updates<br /> ✔ Simple and easy to play<br /> ✔ Makes you even sharper<br /> ✔ Help you control your thoughts<br /> ✔ Runs on all Android devices<br /> ✔ Unique and colorful HD graphics<br /> ✔ Very addictive and can keep you all day </p> <p> <a href="https://play.

Wine 1.7.35 released

Wine 1.7.35 has been released and this comes various bug fixes including support for OpenGL core contexts, initial support for glyph placement in DirectWrite and some more WBEM objects. Wine (Wine Is Not An Emulator) as we already know is a software for running Windows applications on Linux machines. Wine 1.7.35 update Multiplayer crashes Heroes 4 Screen corruption in Evernote 1.1 3DMark 2001: Nature Test (#4) renders incorrectly around 40th second ProntoEdit NG 2.

Android Studio 1.1 Preview 1 Released

<li> There is a new template for creating watch faces for Android Wear: <div> <a href="http://tools.android.com/recent/androidstudio11preview1released/watchface-template.png?attredirects=0"><img class=" aligncenter" src="http://tools.android.com/_/rsrc/1421370620201/recent/androidstudio11preview1released/watchface-template.png" alt="" width="376" height="256" border="0" /></a> </div> </li>

Robocode 1.9.2.4 – Tank combat simulation engine released

<li style="text-align: justify;"> Changes <ul> <li> Upgraded Eclipse Compiler for Java (ECJ) to version 4.4 </li> <li> Upgraded jni4net to version 0.8.7.0 </li> </ul> </li> <li style="text-align: justify;"> Other <ul> <li> Got rid of various issues (e.g. license headers) with the source files of Robocode in order to create a Debian distribution of Robocode </li> </ul> </li>

Team Fortress 2 Update Released

<li> Map changes <ul> <li> Fixed unbalanced ammo kits in Blu base near the vault </li> <li> Added flashing light in the vault that will activate when a player is stealing points </li> <li> Added larger one way glass windows to spawn exit doors </li> <li> Added small ammo pack to top of the stairs at the cave exit </li> <li> Shortened length of pipes in vents that require players to crouch </li> <li> Increased track length for A robots.

Install Minetest 0.4.10 on Ubuntu 14.04

Big Gameplay Changes Added third person view Removed finite liquid and weather Smaller Gameplay tweaks Create bones only when the player’s inventory is not empty & remove the bones when emptied Made pause menu actually pause singleplayer game and use lower maximum FPS in it Prevented placing node when player would be inside new node Drop an item instead a stack while sneaking Added support for exiting formspecs by doubleclicking outside Fixed objects being selected behind a node Fixed absence of images when compiled with RUN_IN_PLACE=0 (xyz) Added option to link to OpenGL ES Fixed CMake list parsing in build Fixed cutting of multi-line error messages at half of second line in main menu dialog Created new instance of mesh every time it’s required Escaped error messages in error dialog Added operating system to user agent Prevented auto-rotated nodes from replacing the nodes they were placed on (ShadowNinja) Added protection support to auto-rotated nodes (ShadowNinja)

Microsoft announces Halo 5: Guardians for Xbox One

In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.

Game – AssaultCube 1.2.0.2 in Ubuntu

sudo apt-get install libsdl1.2debian libsdl-image1.2 zlib1g libogg0 libvorbis0a libopenal1 libcurl3sudo yum install SDL SDL_image zlib libogg libvorbis openal-soft libcurl.