Unity 5.2 Game Development Tool released

Improvements

2D Improvements

  • Allow sprites to be dragged into scene view in 3d mode. Add temp GO while dragging for visual feedback similar to when dragging prefabs/model into scene view
  • Frame selected command (F) now works in the sprite editor window for the selected sprite rect
  • Implement undo functionality for sprite editor window’s slice menu
  • New grid slicing method that uses column and row count
  • Pivot snapping on sprite frame rect in sprite editor window only happens when Ctrl is pressed while mouse dragging the pivot handle
  • Provide a custom pivot field in the slicing menu for the sprite editor window
  • Zooming on sprite editor window’s texture will zoom towards mouse cursor

Editor Improvement

  • Added RunOpenPanelWithFilters API
  • Better error message when “The classes in the module cannot be loaded” is thrown
  • Improved Compute Shader inspector; now lists errors & warnings similar to regular shader inspector
  • Improved Export Package window (now uses a proper tree view)
  • Improved shader inspector performance when there are many errors shown
  • Make sure ObjectField and Object Selector shows icons for game objects and prefabs
  • More “create new shader” templates under assets create menu (PBS surface shader, unlit shader, image effect shader)
  • Selection.selectionChange callback triggered when selection changes
  • Show proper cubemap preview instead of icon in large preview ObjectField
  • When in 2D mode, the camera bounds for the main camera is always visible when it is in orthographic mode

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