OpenSceneGraph 3.2.1 released

OpenSceneGraph is open source, real-time graphics middle-ware used by application developers in fields that range from visual simulation (flight, marine, vehicle, space simulator) to virtual and augmented reality, to medical and scientific visualisation, to education and games. OpenSceneGraph is written in Standard C++, taking advantage of the standard template library (STL) for containers.  The software uses the scene graph approach to representing 3D worlds as a graph of node that logical and spatially group subgraphs for behaviour and high performance.

OpenSceneGraph 3.2 release improves support iOS and Android, supports a range of new OpenGL features much more:

  • Improvements to OpenGL ES 1.1 and 2.0 support, including platform specific extensions
  • Revamped QTKit, imageio and quicktime plugins for improved support of iOS and OSX
  • New avfoundation plugin for reading video on iOS and OSX
  • New ktx plugin for reading Khronos Texture Files
  • New OpenGL extensions support including compute shaders, tessellation shaders, integer array formats and associated Vec* classes, primitive restart
  • Improvements to osgManipulator NodeKit that introduce new manipulators and improve flexibility and customizability
  • Updates to osgQt to support Qt5 and provide better support for Qt4
  • and lots more

Install OpenSceneGraph 3.2.1 on Ubuntu 14.04 & Ubuntu 14.10

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